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HOIT
2003 Abstracts
Paper titles,
authors, and abstracts are posted below. The abstracts are organized
in the session in which they will
appear.
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KEYNOTE
SPEAKERS' ABSTRACTS |
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1.
Context Aware User Interface System for Smart Home Control
Authors:
Markus Ritala, Tomi Tieranta and Jukka Vanhala
Abstract:
When there are several controllable devices in a certain
space, controlling them all in an efficient way requires
much thought on the user interface and usability issues.
Today's solutions differ from a local mechanical switch
to a complex distributed controlling system. One part of
these is different remote controllers, which the people
are using, in their everyday life.
An
example of a possible scenario is the future home. The house
itself is equipped with many sensors and can measure several
different quantities such as temperature, humidity, air
quality and lighting levels. People's basic needs for more
cost-efficient and higher standard of living will lead to
this. Although the principal goal should be to activate
the user and not to let the home automation take over the
control of everything.
In
any case, the number of electronic devices in the future
homes is huge and it is still increasing rapidly because
both the size and the prize of the components are getting
smaller. More and more components will be embedded into
a single chip and the need of the incidental electronics
will be decrease. Also the type of automation varies. The
building automation is more about the whole building i.e.
heating and sewerage. The home automation consists the automation
for certain smaller space like one room or certain appliance
like television.
In
an intelligent home automation system there are many possible
solutions for how and from where to control the automation
system and single devices; a user interface can be a computer-based
system, a mechanical switch, a single light, a loudspeaker
with a microphone or a some kind of personal remote controller
for all the home appliances.
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2.
Home
Radio- Extending the Home Experience Beyond the Physical
Boundaries of the House
Authors:
Berry Eggen, Marco Rozendaal and Othmar Schimmel
Abstract:
Over the last couple of years we have been studying user-system
interaction solutions for the home environment (e.g., [1]).
This research has been driven by visions on the home of
the future both from a technological and a user perspective.
In this paper, we briefly discuss both view points and formulate
a number of general design principles that will guide the
development of electronic systems for future home environments.
Some of these design principles have been actively studied
within Philips Research by building experience demonstrators.
The focus of this paper is on the research carried out for
one of these demonstrators: Home Radio.
Home
Radio addresses the need expressed by people to stay in
touch with their home, extending the home experience beyond
the boundaries of the physical house: people can tune in
to Home Radio, from anywhere, to see, hear, and interact
with home events, activities and information.
The
current presentation and interaction concept for Home Radio
is based on the idea that home activities can be coded by
the corresponding utility streams they generate (gas, electricity,
water, communication and information). This coded information
is broadcast on the web and family members can tune in to
this stream. At the receiver end (e.g. your office) the
coded information is rendered and presented by audio-visual
means. User-system interaction is modelled with three different
states. In the first state, sound and light are unobtrusively
present in the environment and create a pleasant ambience,
as people will become familiar with certain audio-video
patterns over time. Deviations from these familiar patterns
will attract people's attention and cause a transition to
the second state in which the user is consciously aware
of the audio-visual presentation and focuses on one element,
or a combination of elements representing a certain activity.
In the third state of interaction the user explicitly communicates
with the system, by means of direct interaction using speech
and gestures, to show the maximum level of information that
is available.
A
typical 'day-in-the-life-of' scenario was developed to evaluate
the concept. This real-life scenario was used to drive the
Home Radio system. In this way, the Home Radio concept was
subjected to an informal appraisal involving a small number
of user interface experts. The two design iteration cycles
that led to the current Home Radio demonstrator as well
as qualitative results from the appraisal will be presented
at the conference.
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3.
Strangers
and Friends in Networked Immersive Environments: Virtual
Spaces for Future Living
Authors:
Maria Spante, Ilona Heldal, Anthony Steed*, Ann-Sofie Axelsson,
Ralph Schroeder
Abstract:
With the development of new digital technologies, it has
been envisaged that in the future, we can 'be together'
at a distance inside virtual environments. A number of technologies
have emerged in recent decades which have brought this vision
closer: The use of videophones and large interactive projection
screens in the home create some possibilities which go in
this direction, even though they are not yet widely used
(though video-conferencing systems at work have become routine
in certain situations). The increasingly popular graphical
online multiplayer games where the user moves through 3-D
spaces and interacts with others as avatars create other
such possibilities. We still know little about how network
technologies which allow people to 'be there together' might
one day link homes, despite the fact that we have a wealth
of research about how the telephone, television and internet
allow people to communicate and bridge distance by sharing
messages and images even when they do not share the same
space.
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4.
A
Network for Customizable + Reconfigurable Housing
Authors:
Kent Larson, Tyson Lawrence, Thomas McLeish, Deva Seethram,
H. Shrikumar
Abstract:
The housing industry of today produces homes that are poorly
prepared for the future. Rapidly changing demographics and
related societal pressures will inevitably transform the
home into a center for preventative health care, distributed
energy production, work, learning, and communication - requiring
us to rethink how we design and integrate technology into
our places of living. In addition, people have a powerful
desire for their places of living to reflect individual
needs and values. The current housing development process,
however, discourages innovation and produces mostly low-grade,
generic commodities. It cannot efficiency respond to the
unique requirements of individual occupants. We propose
a strategy that may enable customized, cost-effective, high
performance housing solutions. In this paper, we present
essential concepts for a building network that is necessary
to fully realize these goals. We present the initial implementations
of building network called GSG 1.0 and c@t, a language for
programming distributed embedded systems such as large-scale
building networks.
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