| CRITO conducts both academic and applied
research. Our research areas address key constituencies
for the research – business executives seeking
to understand how to adapt their enterprises
for success in a digital economy, technology
executives focused on making critical IT-related
decisions that advance company performance,
managers of social enterprises, and IT industry
executives.
Research in this area is of interest to those who are concerned with evolving or transforming their companies to reflect advances in IT and the increasing digitization of the economy. Topics include digital business strategies, business model innovation, the management of globally distributed teams, the role of business process outsourcing, and the changing nature of work in technology and information intensive environments.
CURRENT PROJECTS
PAST PROJECTS
This research stream focuses on questions that are important to chief information officers and senior managers in information systems organizations. We take a lifecycle view focusing our research on the technology adoption decision, driving and measuring the economic impact of IT investments, managing technology risk including security and privacy, and developing and governing internal and external service delivery.
CURRENT PROJECTS
PAST PROJECTS
Here the focus is on the role of IT in meeting the needs of communities -- households, schools, neighborhoods and towns, civic groups and diverse social groups. The objective is to examine how technology can improve social welfare through its impact on access to information, the enablement and mediation of social interactions, communication patterns, and its role in other everyday activities.
CURRENT PROJECTS
PAST PROJECTS
This research studies the IT industry itself, analyzing technology trends, understanding the role and impact of traditional and new delivery models (such as software as a service and cloud computing), developing an understanding of its evolving global structure in hardware, software and services, and how value addition is captured by the individual players in innovation networks (such as the one that produces the iPod).
CURRENT PROJECTS
PAST PROJECTS
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