CRITO Faculty Associate Bonnie Nardi is
a professor in UCI’s Department of Informatics in the
Donald Bren School of ICS. Her areas of research interest
include Activity Theory, Interaction Design, Computer-mediated
Communication Society and Technology. Her paper “Learning
Conversations in World of Warcraft” appears in the
System Sciences, 2007 and was presented at the HICSS 2007
40th Annual Hawaii International Conference. The paper was
coauthored by Justin Harris and Stella
Ly. Ly, a CRITO staff member, developed a character,
was interviewed, and collected data for the project.
They
examined the learning culture in the online game World
of Warcraft. World of Warcraft is one of the most popular
online video games, with 8 million active subscribers in North
America, Asia and Europe.1 Players are connected
through the Internet in persistent worlds, and they develop
characters that explore, fight, socialize, make money, take
up professions and advance through 70 levels of complex play.
Players develop strategies, discover thousands of game facts,
and make choices about character development.
The research team analyzed the way players learn the complex
game through chat conversations with peers. They describe
three kinds of learning: fact finding, devising tactics/strategy,
and acquiring game ethos (defined as the distinguishing character,
sentiment, moral nature or guiding belief). They examined
the emotional tenor of learning conversations, noting their
drama, humor and intimacy.
The
goal of the paper was to examine conversational activity in
the zone of proximal development to investigate the nature
of learning in the World of Warcraft. The team observed that
learners accomplish more with the aid of experienced peers
than they could on their own. One of the surprising findings
was the emotionally inflected discourse in many learning conversations,
including drama, humor and intimacy. They also noted that
the learning culture is constituted by the players themselves
through chat conversation, such that learners can freely ask
questions, offer useful advice, and moral knowledge is negotiated
and shared.
The paper falls under Nardi’s research in Computer-mediated
Communication and Society and Technology. Her investigations
in this area suggest that a good deal of communication is
intended to create feelings of connection between people rather
than to convey specific messages.
While face to face interaction is especially rich in ways
to establish connection (touching, eating together, making
eye contact, sharing common space, informal chitchat), people
also establish connection through mediated communication.
Blogs, wikis, instant messaging, email, chat, newsgroups,
listservs, websites, and games are especially interesting
forms of human communication that establish and maintain fields
of connection as well as allow for the exchange of substantive
information.
In future research Bonnie Nardi will examine the extent to
which other persistent online conversations may provide a
curriculum with some structure. Click here
for a copy of the paper. More information about Bonnie Nardi’s
research can be found at CRITO
Researchers.
1Blizzard
Entertainment Inc.
(CRITO Research Spotlight, March 2007)
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